An update? Not on a Thursday night? Is this bizarro world? No. In the last post I did not get to put up any movies. So this morning I laid out everything I needed to fold the traditional dog model and wrote up the XML file. I made her a slightly larger lattice than I have been working with. She is 25x25 opposed to the 13x13 I've been working with. So here she is, my first complete model in my simulation:
I know the top edges on the head are a little weird, but that is because the folds are occurring at weird angles. So I am going to have to deal with that when I get to the Maya export and rendering. I think I can fix it when I get to Maya, otherwise I may just live with it.
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